![]() ![]() For my next project, I have a template that should lock into a model and then the model locks into another part of the template. I see that there is not any coding in yet but that it's planed in the near future, can you give more insight on what the base is and how it works with the object to object communication?ģ) Precision Placement: Biggest drawback on TTS is just putting and moving things on the table. ![]() While TTS offers built-in LUA scripting and its one of my favorite languages the API and actually process of scripting is often a pain. How does this work?Ģ) Object Scripting and Automation: Nothing makes me happier than playing a good board game and even more so when I don't have to concern myself with the minutia of handling the small things like token placement and counters and what have you. I see in the Starfinder mod that you can make sheets with updated text. TTS does not handle text objects well and nothing is more frustrating than the constant feedback of people trying my game but have no idea how to actually play it. But there are a few things that if TTPG dose better I would be more then happy to make the jumpġ) Text scripting for instructions, guides, flavor text. Hello, one of the things I love most about TTS is the ability to prototype games and use them for promotion. ![]()
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